Grab a friend or two, or more, to sample a few of the questions you will find below and get a small taste of The Keep it Real Diverse Rx2 experience. The questions in Keep it Real Diverse Rx2 pave the way for illumination into the elemental truths of each individual while gently lifting prejudgments, fears and defensiveness. This game contains:
Exhilarating questions which surprise
Reflective questions which jog important memories
Outrageous questions which produce laughter
Eternal questions which probe us to contemplate deeply
Profound questions which challenge us to move beyond our limited experience
Evocative questions which move us to new understandings
Challenging questions which help us to grow
Consequential questions which make us more fully human
The conversations that the questions in The Keep it Real Diverse Rx2 game encourage have proven to provide moments that people remember forever.
A player selects a question from below and reads the question out loud, answers first, then all players answer the same question. Please note there are several categories to choose from. There are no right or wrong answers. A player can express as much or as little as they are comfortable with. Even a few words are fine. The idea is to escape your comfort zone! Here are a few examples:
SAVIOR – Each player is God. Beginning with the person who chose this card, each player explain to the others why you are the best God, and what you have to offer to your believers.
PERFECT WORLD – Together, create your perfect world. Beginning with the person who chose this card, all players, in turn, add an element to what your perfect world would be.
TIES THAT DON’T BIND – Each player must select the person in the group they feel they have the least in common with and state why. The person selected must then state all the things they do have in common.
SOUL SEARCH – Each player draws a picture of the state of your soul, and show it to the other players.
LOVE AMERICAN STYLE – Americans hug their friends in greeting. Each player is to invent a greeting of their own, and demonstrate it to the other players. (For example – touching fingertips to say hello).
ABSTRACT PAST – (60 seconds) All players draw an abstract picture of your past. Each player show your sketch to the other players.